New Dungeon System in 3.3 12345getingt1030 For Icecrown Citadel, we are implementing a spell that will affect every enemy creature in the raid. The spell,wow gold called Chill of the Throne, will allow creatures to ignore 20% of the dodge chance of their melee targets. So if a raid's main tank had 30% dodge normally, in Icecrown Citadel they will effectively have 10%. cheap wow gold wow gold Why are we doing this? wow gold The high levels of tank avoidance players have obtained is making the incoming damage a tank DOES take more "spiky" than is healthy for raiding. Ideally, tanks would be receiving a relatively constant stream of damage over time. This allows healers to better plan their healing strategy,wow gold broaden their spell options, and simply give more time to react. Tanks could use their cooldowns more reactively. Instead, the current situation is that if we make a hard hitting melee boss and a tank doesn't avoid two successive swings then the tank could very well be dead in that 1-2 second window. The use of reactive defensive abilities instead becomes a methodically planned affair, healers have to spam their largest heals just in case the huge damage spike happens. wow power leveling We've been trying to do a fair amount to mitigate the effect of high tank avoidance on the encounter side of things during this expansion with faster melee swings, additional melee strikes, dual wielding, narrowing the normal variance of melee swing damage, and various other tricks.wow gold There's a limit to what we can do, however. So to give us a bit of breathing room we’ve implemented Chill of the Throne. Going forward past Icecrown Citadel, we have plans to keep tank avoidance from growing so high again. wow gold We'll have this on the PTR soon so players can see the effects inside Icecrown Raid. As we mentioned in the recent post explaining the new Dungeon System,wow gold disenchanting will work a little differently in all 5 player and raid dungeons when patch 3.3 is released. We have seen a consistent pattern where players eventually need very few items from dungeons and they result to disenchanting as much of the loot as possible since those materials that can be obtained continue to have a lot of worth. aion gold When the new Dungeon System is launched, the default user interface will give players the option to automatically disenchant items that they obtain in 5 player and raid dungeons.wow gold This option will avoid the hassle of having items picked up by an enchanter first to redistributed later and overall will make the process much smoother. gold wow Also, with the inclusion of cross-realm-instancing in the dungeon system, there will be restrictions on trading items similar to the restrictions that are currently active in Battlegrounds.wow gold If the Dungeon System is used to complete a group for a dungeon then non-temporary items will not be able to be traded in the instance. This makes it so items like enchanting materials will not be able to be traded in the dungeon and using the new user interface option will be the only way to distribute disenchants. There will be some exceptions to this restriction though as Bind-on-Pickup items will continue to be trade-able to those present for the kill for a short duration and completely pre-formed groups that don’t use the Dungeon System to form the group will still allow trades. cheap wow gold To maintain the importance of the profession itself, the disenchanting UI option will only be available for groups that have a character with the necessary level of Enchanting to disenchant the items that are obtained. We are very excited about the upcoming improvements in the new Dungeon System and don’t forget to check out the full preview here for all the details.
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